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News, insights & ideas
Live ops, analytics and monetization for game studios — from the team behind PULSE.
Editorial · May 14, 2026
Death of the MVP: Why "Shipping Early" Has Become a Suicide Mission
It sounds like we’re diving into the graveyard of “Early Access” and “Version 1.0” disasters. The philosophy of “Move Fast and Break Things”…
Editorial · May 10, 2026
Why 76% is the New Most Important Number in Gaming (And What It Means for You)
There was a time when “finishing” a game meant seeing the credits roll. Today, finishing a game usually means your credit card statement has…
Events · May 7, 2026
Recap & Takeaways from the 2026 Live Service Games Summit in Austin
The 2026 Live Services Games Summit in Austin was another excellent conference, the second time it was held, and far more intimate than last…
News · Apr 28, 2026
Web Shop Gold Rush: How Smart Studios are Recapturing Revenue From the App Stores
For years, mobile studios treated the app store fee as a fixed cost of doing business. That mindset is changing. Apple’s standard business t…
News · Apr 20, 2026
Your Live Ops Stack Is Killing Your D7 Retention — And You Don’t Even Know It
We’ve all been there. You launch a new in-game event, the art is stunning, the mechanics are polished, and the initial UA burst looks promis…
Editorial · Apr 3, 2026
The PULSE Manifesto: Our Vision and How We Help Game Makers
The live ops stack is broken. The Fragmentation Trap If you look under the hood of most live-ops games today, you won’t find a sleek, unifie…
News · Feb 10, 2025
Maglev Technologies PULSE Partners with Tebex on Next-gen Web Smart Shop Payments
Revolutionizing Direct-to-Consumer Strategy for Gaming Maglev Industries, a leader in direct-to-consumer (D2C) strategy post-Epic v. Apple a…
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