Our team has built hundreds of games generating billions of dollars across all platforms, so we know first-hand the complexities of stitching together backends and SDKs to support the successful live ops of a game. And we are all too familiar with the long time it takes teams to analyze data to get actionable insights to drive iterations. We’ve used all the existing platforms and tools in the market over the years, but are always frustrated by the cost and limitations.
This inspired us to build PULSE – an innovative all-in-one platform providing a robust CMS fully integrated with AI analytics and smart web shop. Live ops and monetization teams are enabled to move faster than ever to boost retention, and grow revenue.
Different from others, PULSE is a backend development platform with maximum flexibility supporting any game engine (Unity, Unreal, Godot, GameMaker, WebGPU, etc), existing code bases and any programming language without locking into a costly cloud provider. Designed to help minimize external SDKs and centralize dependencies while flexible to allow teams to pick and customize features they will use.
"We are passionate about helping our ecosystem save money, while empowering teams to make quick decisions to boost revenue and player retention. If live ops challenges are holding you back, we’d love to hear from you to see how we can help!"