The Team

We’ve built hundreds of games that have generated billions of dollars across all platforms.

We know first-hand the challenges and complexities of stitching together backends that worked well enough, for a tangled morass of expensive services, but needed to be better. We are all too familiar with the costs and delays developers face while trying to turn game data into actionable insights that drive revenue.

We sat down, and decided there had to be a better way. We set a core philosophy that drives every one of our decisions: build a developer-centric platform that drives costs down, while increasing our productivity and our enjoyment of the tools we use. The outcome is PULSE, the world’s first AI-native backend platform that organizes your data, content, and designs, supplies you with world-class tools, and can even integrate many of the other service providers you use. PULSE is the one stop for everything needed to make, manage, and monetize your games.

Companies our team has built games and platforms with: Activision, AdColony, Disney, Big Fish, Beamable, Kongregate, Skybound and Riot Games

Your live ops stack is costing you players — and production hours.

Today’s live-ops tech stacks are a tangled web of disjointed software and isolated third-party services. The industry insists that scaling requires adding to this pile — more tools, SDKs, and dashboards. But reality is stark: every new plugin just adds friction, silos data, and wastes thousands of production hours trying to force systems to communicate.

The future of gaming growth isn’t more disjointed tools and exceptionally expensive processes. Read our Manifesto →

The team

Operator-led. Exit-proven.

Built by people who have scaled infrastructure and games before — hundreds of games and billions in revenue across every platform.

Gary Wagner

30+ years in the games industry.

Gary Wagner

CEO

Ty Heath

Created the massively scalable AdColony technology — a $350M exit.

Ty Heath

CTO

Diane Heppting

Multiple exits, including a PE-backed acquisition.

Diane Heppting

CFO

Dave Mata

Created and oversaw two multi-billion-dollar mobile game franchises.

Dave Mata

Head of Product

Mark Heppting

Founder of multiple creative projects. General Motors Fellow.

Mark Heppting

EVP Ops

State-of-the-art infrastructure the industry will depend on.

PULSE is creating the operational backbone for the next generation of games and apps. See it on your own data.

contact@maglevtech.io · pulseforgames.com · Maglev Technologies, LLC